I wonder if David Wonn still updates his site...because if he does, I might send this in!!!
Here's how to do it. First you'll need to activate the debug code. To do this, turn the game on, and waith until the Sammy logo fades COMPLETELY in. Quickly, on Controller 2, press Up, Down, Up, Down, Select, Start. Now choose to Continue, and pick any game file. Press Select on Controller 1 to bring up your subscreen, then go to Status. Then press Select on Controller 2. If you entered the code correctly, the word "DEBUG" will appear on your Status screen. Now, without moving Adol at all, choose to load another file. (Or reload the same file.) Now, try moving the D-Pad on Controller 2! Adol will slide back and forth on the screen without any animation at all! And that's not all! Adol will slide right through some walls!!! While you are sliding, NO enemies will appear! But when you stop, any set enemies for the area you stop in will appear out of nowhere! If an enemy appears on the screen, and you start to slide Adol again, it stops moving, and slides in the direction Adol is going. When you let go of the D-Pad, the enemy disappears!! But, as before, if there's any set enemies in the area you stop in, those enemies will appear! This is really COOL!! I knew about the Debug code, but I had no idea of this particular side-effect that it can have! In case you aren't familiar with the Debug code's true purpose, it makes Adol invincible. If his life meter runs down to nothing, it automatically refills and infinite number of times. You will also be able to access any place on the World Map, even if you haven't been to that area, yet. For example, if you use the debug code at the very beginning of the game when only the Tigray Quarry should be accessible, you'll be able to get into the Ilvern Ruins, Eldam Mountains, Ballacentine Castle, and, I think, Galbalan Island, too.
Here's how to do it. First you'll need to activate the debug code. To do this, turn the game on, and waith until the Sammy logo fades COMPLETELY in. Quickly, on Controller 2, press Up, Down, Up, Down, Select, Start. Now choose to Continue, and pick any game file. Press Select on Controller 1 to bring up your subscreen, then go to Status. Then press Select on Controller 2. If you entered the code correctly, the word "DEBUG" will appear on your Status screen. Now, without moving Adol at all, choose to load another file. (Or reload the same file.) Now, try moving the D-Pad on Controller 2! Adol will slide back and forth on the screen without any animation at all! And that's not all! Adol will slide right through some walls!!! While you are sliding, NO enemies will appear! But when you stop, any set enemies for the area you stop in will appear out of nowhere! If an enemy appears on the screen, and you start to slide Adol again, it stops moving, and slides in the direction Adol is going. When you let go of the D-Pad, the enemy disappears!! But, as before, if there's any set enemies in the area you stop in, those enemies will appear! This is really COOL!! I knew about the Debug code, but I had no idea of this particular side-effect that it can have! In case you aren't familiar with the Debug code's true purpose, it makes Adol invincible. If his life meter runs down to nothing, it automatically refills and infinite number of times. You will also be able to access any place on the World Map, even if you haven't been to that area, yet. For example, if you use the debug code at the very beginning of the game when only the Tigray Quarry should be accessible, you'll be able to get into the Ilvern Ruins, Eldam Mountains, Ballacentine Castle, and, I think, Galbalan Island, too.

