Pretty good review.
outcastdeathspork wrote:
After weeks of waiting, I finally got Blaster Master in the mail today! I played it non-stop for hours straight, and got all the way up to the final boss before running out of continues. I was pretty close to beating him too, I blasted his shield off and still had four capsules of energy left, but then he hit me twice fast and I was a goner. I actually didn't die until I got to that bastard crab on the 5th level, he is, IMO, the hardest part of the game, he took 3 of my 4 continues to beat. Other than that, the game isn't too much of a hassle, just long. I'll write a review of it now while it's still on my mind.

I actually think the Level 6 boss is pretty hard, too, if you don't resort to using the grenade pause trick to beating it. It's hard to tell where the arms are going to come down and it has an extra projectile the Level 2 version of that boss didn't have.


. Even though the levels themselves look very good, the enemies, besides the beautiful bosses, all look bland. They come in 2 colors, grey and red. Throughout the majority of the game, you'll find nothing but grey enemies. Towards the end you'll find red versions of earlier enemies which are tougher and more powerful. This isn't really that bad, but it's sort of a let down. 
Graphics Rating: 90 
That's how it was in Journey to Silius, too. Sunsoft seemed to like doing that for some reason.

 My only gripe is that the level 7 music is reused on the final boss. This is even more evidence that the game was rushed. I mean, the music goes well with the boss, it gets your heart pumping, but they should have come up with a different track for level 7 or a different one for the Plutonium Boss. I've yet to hear the ending music, but if the in-game music is any indication, it's gonna be kickin'. 
Sound Rating: 99 
That song probably got reused because of what's been discovered about a possible cut 9th level.




~ Remember: FIRST you pillage, THEN you burn!
IncognitO